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Update: Sounds and titles

30th November, 2016, 11:18:47     GMMeasure

As [GM]Sunset is refactoring the code and working on non-visual subjects, I am working on the title system and sounds. Because we are altering some skills (and there are some skill sounds that are used up to 5 or 6 times for different skills), we feel the need to add new sounds to Redmoon2. I am currently gathering sounds that may potentially make it to the game. They can be used for various things like; new buff skills, adding new sounds to existing skills(maybe), rare/unique drop sound indicators and also upon obtaining and finishing quests.

As for the title system, there will be icons which you can select through the ingame option menu. Each icon indicates a title that can be obtained through various accomplishments. For example; killing a major boss, finishing certain quests, reaching a certain level(like Lv. 1000), unique titles for donators and many more! The icons will be displayed in front, behind or above your name(most likely in front) and can be toggled on and off as well. By the time I get to it, I will make sure a screenshot is posted in the media section.

Please, post your feedback on these subjects in the comment section below.

30th November, 2016, 22:37:17     NaptownSleeper

Love these ideas! It will be nice to have a new sound instead of the same thing over and over. Also, I really like the title system. I think that will be a really fun new feature to add a little uniqueness to everyone's character.

3rd December, 2016, 00:21:52     xboxown

I love the new sound system! By the way, consider me your lifetime customer when I pay monthly to play redmoon2. I am in! My I request something else? Is it possible you can give new attack systems when your attack bar fills up? One does not seem enough..it would be cool every 200 levels you get a new attack system? Also for starlight, the icon thing sucks...is it possible it can be changed to something nice and cool like Kitara's egg? Just my thought.

Oh, guys...I have another question to ask. Are you guys going to improve the monster AI? Where if the player is really high level from the monster, the monster will run away or not attack the player or something cool like that? I also find the concept of sleeping, blinding machine guns, skeleton, monsters like that to be stupid or even destroyer. Is it possible, based on the type of monsters you can do certain alignment attacks to them or not?
You know what also would be cool? If you sleep a monster it have animation of it sleeping like the player does when you sleep them. Can you have monsters also like the player have stamina and have animation for running or not based on the type of monsters of course? Can we also improve the quest system and make it better than the quest system we have here with better story?
Finally, one more thing...can we have skills like charming monsters or summoning our own pets or monsters? That would be soooooooooo coooll!

15th December, 2016, 19:39:33     Friedrich907

Could we possibly have the option to select a new login song? Like I know its the REDMOON SONG, but I just can't do it anymore lol. When I mean option im suggesting we have the original and in settings can select a different one that someone comes up with. It IS redmoon TWO after all. Just an idea.

16th December, 2016, 22:30:37     tarek2525

0 0
I
__ but its the redmoon song..

16th December, 2016, 22:31:04     tarek2525

0 0
I
__ but its the redmoon song..