Redmoon2, the basics!

What is Redmoon2?

  • A whole new game + server engine, so anything should be possible to make (within the context of Redmoon);
  • Content up to level 500 with 5 characters Philar, Lunarena, Kitara, Canon and Jarexx;
  • New rare items with random stats and a few base unique items;
  • New skill system with skill points and upgrades with revamped (special) skills;
  • New cosmetics to transform your weapon;
  • New quests/instances with more challenging fights;
  • Balance changes to items, skills, characters, monsters, experience;
  • PKing with a - and + honor system;
  • Mail system with the option to unlock account mail;
  • Group content, account buffs, all skills have (semi) meaningfull effects, a ton of new stat options;
  • Bigger resolution, world events, new bosses, no hard level cap, custom skill buttons, auto patcher, cheat detection, select target, account bank, account character upgrades, damage numbers... and alot more!

What is Redmoon2 not (yet)?

  • Army / Wars;
  • Sunset items;
  • Auction House
  • Content after level 500 with the other characters;
We keep on working to make this list appear on the list above!

Installation guide (Windows only)

  • Download Redmoon2
  • Install the game preferable in your drive root folder (C:/)
  • You are ready to go! :)
  • To de- or reinstall remove the installation folder after the deinstallation

Experience and skill experience

The experience you gain from monsters is different from Redmoon1:
  • When killing monsters below your own level you gain reduced experience. -1% per level with a max of -25% (soft level cap) before 400. After 400 it can be reduced to 5%;
  • When killing monsters you always gain the same amount of skill experience;
  • You need to be in a 20 range to gain group experience;
  • While grouped you gain 90% experience with 2 players, 95% with 3, 100% with 4 and 105% with 5 (based on the amount of members in range);
  • If the killer of a monster in your group has a higher difference in level than / 2 (minimum 20 and maximum 100), you gain no experience;

Debuff system

  • There is a new stat called debuff resist and a skill can have a debuff level;
  • The time or if a debuff hits depends on the debuff level and the resist of a target;
  • If the debuff resist is higher or equal to the debuff level, the debuff won't be applied;
  • For each level of difference between resist and level, 25% of the debuff time gets added. For example debuff level 5 vs. resist 6, is 25% debuff duration or 4 vs. 6 is 50% (with a maximum of 100%);
  • There is also a cleanse stat, which works the other way around (for example pass). With cleanse the REMAINING debuff time, which gets reduced based on the buff level + cleanse level vs. the debuff level;
Buffs work the same as the old Redmoon, except 2 new possible restrictions were added (moving and casting skills)

Attack, hit and defense formula

  • (PVM) HIT: Skill base hitchance + stat hitchance + the % difference between dex or spr + accuracy - evasion between the targets - the stat mis chance of the target;
  • (PVM) DAMAGE STEP 1 STR: Str * (0.1 + (Str / 750)) + dex + level * (1 + (level / 50)) PLUS (attack from other sources) * ((str / WeaponMultiplier]) - 1) (Only if (str / WeaponMultiplier) - 1 > 1);
  • (PVM) DAMAGE STEP 1 DEX: Dex * (0.1f + (Dex / 750)) + str + level * (1 + (level / 50)) PLUS attack from other sources;
  • (PVM) DAMAGE STEP 1 SPR: Spr * (0.1f + (Spr / 750)) + (spr / 2) + level * (1 + (level / 50));
  • (PVM) DAMAGE STEP 2: Damage * amplifier
  • (PVM) DAMAGE STEP 3 (if min/max damage is not 100): Damage is randomly multiplied by a number between minimum and maximum damage;
  • (PVM) DAMAGE STEP 4: Damage / 5;
  • (PVM) DEFENSE: (Damage - (defense * defense multiplier - (attacker penetration)) * defence effect) - (%defense reduction + attacker %penetration);
  • (PVM) DEFENSE: Damage + Max/Current HP damage + flat attack;
Buffs work the same as the old Redmoon, except 2 new possible restrictions were added (moving and casting skills)

Commands & quick buttons

Commands Result
/?View available commands (check history)
/music NUMBERSet music volume between 0-100
/sound NUMBERSet sound volume between 0-100
/togglemusiclobbyToggle login music
/toggleaudioToggle music+sound
/togglesoundidleToggle idle sound
/shortkeymodeToggle shortkeymode for using quickbar items quickly (not for skills)
/unstuckMove to street2 (has cooldown)
/trade TEXTTrade a player (has to be in the same map)
/xyView location (in chat)
/a /g /l /n /wChange chat type
/a /g /l /n /w TEXTChat with messagetype
/logLog current status of the game engine
/block TEXTBlock messages from player
/blocklistView blocked players
/mute TEXTBlock messagetype (NORMAL, SYSTEM, SHOUT, SHOUTWORLD, ARMY, ALLIANCE, GROUP, WHISPER, NPCPRIVATE)
/boostertimerShow booster timers
/selecttargetmodeToggle if you can hard select a target
/mouserangemodeToggle text on your mouse with the current range
/runmodeToggle running without alt key
/mousemodeToggle auto move to mouse
/gate MAP X YCast your dimensional gate through a command (requires skill or item)
/damagenumberscale NUMBERScale the floating numbers when casting skill or healing [0-300]
/showcooldownShow cooldown on status bar
/cooldowntimerShow timers on cooldowns (requires /showcooldown)
/questtrackerToggle quest progress (small window)
/showexperienceShow experience as floating numbers
/showskillexperienceShow skill experience as floating numbers
/roll NUMBERDice between 0 and NUMBER
/messageboxtimer NUMBERSelect how long the messages stay on your screen (seconds)
/timeView server time
Enter commands by typing /X ingame in the messagebox

Quick button Result
ALT + TTrade selected player
ALT + GGroup selected player
ALT + RToggle resolution
ALT + FToggle full screen mode
ALT + UToggle UI border
PrtScnMake a screenshot (saved in root folder)
CTRL + F1Toggle debug information
CTRL + F2Toggle debug hitboxes
EscapeDeselect selected target
Double click name in chatStart whisper
Shift + hover over buffShow buff stats
Shift + hover over cooldownShow cooldown timer
Shift + hover over ground itemShow item stats
TAB + hover over targetShow level + hitpoints of target
SHIFT + TABToggle PK mode
Hold down mouse buttonsRepeat attacking
SPACEABARShow items on the ground