Upgrading

On this page you will find information about the steps to upgrade an item and get upgrade materials!
  1. Upgrade Cores;
  2. Level up / combine cores;
  3. Ready your equipment for upgrading;
  4. Upgrade an item;
At the bottom of this page you will find the stats from upgraded items!

Upgrade Cores

Basic information, an upgrade core:

  • can be used for upgrading items;
  • has an item level;
  • can be obtained by killing monsters (see droplist);
  • can be obtained by destroying items;


Destroying items


Insert breakable item


Verify that an item is breakable
You can destroy items to obtain upgrade cores!

  • Go to a scientist (Downtown1 / Street1) or Kashams hideout;
  • Select the "Destroy item for an Upgrade Core" option;
  • Enter a breakable item (for example a green or purple rare);
  • Verify if the output is desired and take note that the inserted item will disappear;
  • Press "OK" to destroy the inserted item and receive an Upgrade Core;
  • The output Upgrade Core item level is either the inserted item level +0, +5 or +10;
There is a "item level / 10000" % chance to receive a transmuter when destroying an item;

Level up / combine cores


Insert 2 cores to combine
You can combine cores to increase their Item Level!

  • Go to a scientist (Downtown1 / Street1) or Kashams hideout;
  • Select the "Combine Upgrade Cores" option;
  • Insert 2 cores of the same level;
  • Verify if the output is desired and take note that the inserted item will disappear;
  • Press "OK" to combine the cores and receive a higher level core;
  • The output is ONE Upgrade Core with item level +10

Ready your equipment for upgrading


Insert a rare item you want prepare for upgrading


Verify that an item is upgradeble


Upgrade transmuter
You can prepare your equipment for upgrade by using a transmuter on your items!

  • REQUIRES AN UPGRADE TRANSMUTER IN YOUR INVENTORY;
  • Go to a scientist (Downtown1 / Street1) or Kashams hideout;
  • Select the "Prepare item for upgrade" option;
  • Insert an upgradeable item;
  • Verify if the output is desired and take note that a transmuter will be consumed;
  • Press "OK" to transmute the inserted item;
  • The inserted item will now be +0 and ready for upgrade;
Items with for example +0 or +1... cannot be transmuted


Transmute result

Upgrade an item


Insert a transmuted/upgradable item
STEP 1: Open the upgrade window and insert the upgradeable item

  • REQUIRES AN ITEM THAT IS TRANSMUTED (+0 or higher) - SEE PREVIOUS STEP;
  • Go to a scientist (Downtown1 / Street1) or Kashams hideout;
  • Select the "Upgrade an item" option;
  • Insert an transmuted/upgradeable item;


Insert an upgrade core
STEP 2: Insert an upgrade core

  • REQUIRES AN UPGRADE CORE HIGHER THAN THE INSERT ITEM LEVEL;
  • Insert an Upgrade Core;
  • Verify that you have enough experience;
  • Verify if the possible outputs are desired and take note that the Upgrade Core will be consumed;
  • Optionally enter an Upgrade Enhancer in step 3;
  • Press "OK" to upgrade the inserted item;
RESULT
  • +1 = Item upgrade +1
  • +0 = Item stays at current upgrade level
  • -1 = Item upgrade +1
  • Break transmute = Upgrade level and transmute will be removed from the item (requires the item to be transmuted again)


Insert Upgrade Enhancer


Upgrade enhancer
STEP 3 OPTIONAL: Insert an Upgrade Enhancer

  • Insert an Upgrade Enhancer to increase the succes chance;
  • Check Step 2 for the result;
Upgrade enhancer can be bought from Kasham, dropped from monsters or bought from Sister Jane

Upgrade chances

Upgrade level +1 +0 -1 Break transmute
0 80 10 0 10
1 65 11 11 12
2 50 16 16 17
3 40 20 20 20
4 30 23 23 24
5 25 25 25 25
6 20 26 26 27
7 15 28 28 29
8 10 30 30 30

Miscellaneous

Extra information:

  • Experience required is based on: The item level / 4 (what a normal player requires on that level) * the experience decay a player vs. item level is experiencing;
  • With each upgrade the item level will increase with +10;
  • Rings have different upgrade stats, depending on which equipment slot you inserted the ring;
  • The Upgrade Core level matters when upgrading. For each +5 levels you gain 1% extra succes chance up to a maximum of 5%;
  • Max upgrade level is 9;

Upgrade stats

Equipment slot Upgrade level Stats
Helm +0 defenseAllMultiplier=1
Helm +1 defenseAllMultiplier=2
Helm +2 defenseAllMultiplier=3
Helm +3 defenseAllMultiplier=4
Helm +4 defenseAllMultiplier=5
Helm +5 attackAllMultiplier=1, defenseAllMultiplier=6
Helm +6 attackAllMultiplier=2, defenseAllMultiplier=7
Helm +7 attackAllMultiplier=3, defenseAllMultiplier=8
Helm +8 attackAllMultiplier=4, defenseAllMultiplier=9
Helm +9 attackAllMultiplier=5, defenseAllMultiplier=10
Armor +0 defenseAllMultiplier=1
Armor +1 defenseAllMultiplier=2
Armor +2 defenseAllMultiplier=3
Armor +3 defenseAllMultiplier=4
Armor +4 defenseAllMultiplier=5
Armor +5 hpProcent=1, defenseAllMultiplier=6
Armor +6 hpProcent=2, defenseAllMultiplier=7
Armor +7 hpProcent=3, defenseAllMultiplier=8
Armor +8 hpProcent=4, defenseAllMultiplier=9
Armor +9 hpProcent=5, defenseAllMultiplier=10
Pants +0 defenseAllMultiplier=1
Pants +1 defenseAllMultiplier=2
Pants +2 defenseAllMultiplier=3
Pants +3 defenseAllMultiplier=4
Pants +4 defenseAllMultiplier=5
Pants +5 weightLimit=5, defenseAllMultiplier=6
Pants +6 weightLimit=10, defenseAllMultiplier=7
Pants +7 weightLimit=15, pickUpRadius=1, defenseAllMultiplier=8
Pants +8 weightLimit=20, pickUpRadius=2, defenseAllMultiplier=9
Pants +9 weightLimit=25, pickUpRadius=3, defenseAllMultiplier=10
Boots +0 defenseAllMultiplier=1
Boots +1 defenseAllMultiplier=2
Boots +2 defenseAllMultiplier=3
Boots +3 defenseAllMultiplier=4
Boots +4 defenseAllMultiplier=5
Boots +5 staminaProcent=1, defenseAllMultiplier=6
Boots +6 staminaProcent=2, defenseAllMultiplier=7
Boots +7 staminaProcent=3, defenseAllMultiplier=8
Boots +8 staminaProcent=4, defenseAllMultiplier=9
Boots +9 staminaProcent=5, defenseAllMultiplier=10
Off hand +0 defenseAllMultiplier=1
Off hand +1 defenseAllMultiplier=2
Off hand +2 defenseAllMultiplier=3
Off hand +3 defenseAllMultiplier=4
Off hand +4 defenseAllMultiplier=5
Off hand +5 defenseAllMultiplier=6, defenseAllDecreaseProcent=1
Off hand +6 defenseAllMultiplier=7, defenseAllDecreaseProcent=2
Off hand +7 defenseAllMultiplier=8, defenseAllDecreaseProcent=3
Off hand +8 defenseAllMultiplier=9, defenseAllDecreaseProcent=4
Off hand +9 defenseAllMultiplier=10, defenseAllDecreaseProcent=5
Gloves +0 defenseAllMultiplier=1
Gloves +1 defenseAllMultiplier=2
Gloves +2 defenseAllMultiplier=3
Gloves +3 defenseAllMultiplier=4
Gloves +4 defenseAllMultiplier=5
Gloves +5 attackAllMultiplier=1, defenseAllMultiplier=6
Gloves +6 attackAllMultiplier=2, defenseAllMultiplier=7
Gloves +7 attackAllMultiplier=3, defenseAllMultiplier=8
Gloves +8 attackAllMultiplier=4, defenseAllMultiplier=9
Gloves +9 attackAllMultiplier=5, defenseAllMultiplier=10
Belt +0 defenseAllMultiplier=1
Belt +1 defenseAllMultiplier=2
Belt +2 defenseAllMultiplier=3
Belt +3 defenseAllMultiplier=4
Belt +4 defenseAllMultiplier=5
Belt +5 hpProcent=1, defenseAllMultiplier=6
Belt +6 hpProcent=2, defenseAllMultiplier=7
Belt +7 hpProcent=3, defenseAllMultiplier=8
Belt +8 hpProcent=4, defenseAllMultiplier=9
Belt +9 hpProcent=5, defenseAllMultiplier=10
Sword +0 attackAllMultiplier=1
Sword +1 attackAllMultiplier=3
Sword +2 attackAllMultiplier=5
Sword +3 attackAllMultiplier=7
Sword +4 attackAllMultiplier=9
Sword +5 attackAllMultiplier=12
Sword +6 attackAllMultiplier=15
Sword +7 attackAllMultiplier=18
Sword +8 attackAllMultiplier=24
Sword +9 attackAllMultiplier=30
Gun +0 attackAllMultiplier=1
Gun +1 attackAllMultiplier=3
Gun +2 attackAllMultiplier=5
Gun +3 attackAllMultiplier=7
Gun +4 attackAllMultiplier=9
Gun +5 attackAllMultiplier=12
Gun +6 attackAllMultiplier=15
Gun +7 attackAllMultiplier=18
Gun +8 attackAllMultiplier=24
Gun +9 attackAllMultiplier=30
Bow +0 attackAllMultiplier=1
Bow +1 attackAllMultiplier=3
Bow +2 attackAllMultiplier=5
Bow +3 attackAllMultiplier=7
Bow +4 attackAllMultiplier=9
Bow +5 attackAllMultiplier=12
Bow +6 attackAllMultiplier=15
Bow +7 attackAllMultiplier=18
Bow +8 attackAllMultiplier=24
Bow +9 attackAllMultiplier=30
Spear +0 attackAllMultiplier=1
Spear +1 attackAllMultiplier=3
Spear +2 attackAllMultiplier=5
Spear +3 attackAllMultiplier=7
Spear +4 attackAllMultiplier=9
Spear +5 attackAllMultiplier=12
Spear +6 attackAllMultiplier=15
Spear +7 attackAllMultiplier=18
Spear +8 attackAllMultiplier=24
Spear +9 attackAllMultiplier=30
Wand +0 attackAllMultiplier=1
Wand +1 attackAllMultiplier=2
Wand +2 attackAllMultiplier=3
Wand +3 attackAllMultiplier=5
Wand +4 attackAllMultiplier=7
Wand +5 attackAllMultiplier=8
Wand +6 attackAllMultiplier=11
Wand +7 attackAllMultiplier=13
Wand +8 attackAllMultiplier=16
Wand +9 attackAllMultiplier=20
Necklase +0 staminaProcent=1
Necklase +1 staminaProcent=2, powPerLevel=1
Necklase +2 staminaProcent=3, powPerLevel=1
Necklase +3 staminaProcent=4, powPerLevel=2
Necklase +4 staminaProcent=5, sprPerLevel=1, powPerLevel=2
Necklase +5 hpProcent=1, staminaProcent=6, sprPerLevel=1, powPerLevel=3
Necklase +6 hpProcent=2, staminaProcent=7, sprPerLevel=1, dexPerLevel=1, powPerLevel=3
Necklase +7 hpProcent=3, staminaProcent=8, sprPerLevel=1, dexPerLevel=1, powPerLevel=4, attackAllHitChancePercentage=1
Necklase +8 hpProcent=4, staminaProcent=9, strPerLevel=1, sprPerLevel=2, dexPerLevel=2, powPerLevel=4, attackAllHitChancePercentage=1
Necklase +9 hpProcent=5, staminaProcent=10, strPerLevel=2, sprPerLevel=3, dexPerLevel=3, powPerLevel=5, attackAllHitChancePercentage=1
Ring 1 +0 attackAllMultiplier=1
Ring 1 +1 attackAllMultiplier=3
Ring 1 +2 attackAllMultiplier=5
Ring 1 +3 attackAllMultiplier=7
Ring 1 +4 attackAllMultiplier=9
Ring 1 +5 attackAllMultiplier=11
Ring 1 +6 attackAllMultiplier=13
Ring 1 +7 attackAllMultiplier=15
Ring 1 +8 attackAllMultiplier=17
Ring 1 +9 attackAllMultiplier=20
Ring 2 +0 weightLimit=5, attackAllMultiplier=1
Ring 2 +1 weightLimit=10, attackAllMultiplier=1
Ring 2 +2 weightLimit=15, attackAllMultiplier=1
Ring 2 +3 weightLimit=20, attackAllMultiplier=2
Ring 2 +4 weightLimit=25, attackAllMultiplier=2
Ring 2 +5 weightLimit=30, attackAllMultiplier=3
Ring 2 +6 weightLimit=40, attackAllMultiplier=3
Ring 2 +7 sprPerLevel=1, weightLimit=50, attackAllMultiplier=4
Ring 2 +8 sprPerLevel=2, weightLimit=60, attackAllMultiplier=4
Ring 2 +9 sprPerLevel=3, weightLimit=75, attackAllMultiplier=5
Ring 3 +0 weightLimit=5, attackAllMultiplier=1
Ring 3 +1 weightLimit=10, attackAllMultiplier=1
Ring 3 +2 weightLimit=15, attackAllMultiplier=1
Ring 3 +3 weightLimit=20, attackAllMultiplier=2
Ring 3 +4 weightLimit=25, attackAllMultiplier=2
Ring 3 +5 weightLimit=30, attackAllMultiplier=3
Ring 3 +6 weightLimit=40, attackAllMultiplier=3
Ring 3 +7 powPerLevel=1, weightLimit=50, attackAllMultiplier=4
Ring 3 +8 powPerLevel=3, weightLimit=60, attackAllMultiplier=4
Ring 3 +9 powPerLevel=5, weightLimit=75, attackAllMultiplier=5
Bracers +0 attackAllMultiplier=1
Bracers +1 attackAllMultiplier=2, defenseAllMultiplier=1
Bracers +2 attackAllMultiplier=3, defenseAllMultiplier=1
Bracers +3 attackAllMultiplier=4, defenseAllMultiplier=2
Bracers +4 attackAllMultiplier=5, defenseAllMultiplier=2
Bracers +5 attackAllMultiplier=6, defenseAllMultiplier=3
Bracers +6 attackAllMultiplier=7, defenseAllMultiplier=3
Bracers +7 attackAllMultiplier=8, defenseAllMultiplier=4
Bracers +8 attackAllMultiplier=9, defenseAllMultiplier=4
Bracers +9 attackAllMultiplier=10, defenseAllMultiplier=5